Before Ubisoft had the bright idea that open-world games should be flooded with map markers to clear, Far Cry 2 was a hostile immersive sim sandbox where the best-laid plans could be upended by a careless spark or rusting gun. Though some NPCs are a bit bouncy on my modern PC:įar Cry 2 is still the best Far Cry. I'm trying to remember how long it takes before I can unlock my favourite weapons, the bolt-action rifle and breech-loaded grenade launcher, and really start enjoying it. Reinstalling Far Cry 2 to capture that wee video of meeting the Jackal did make me want to start a new playthrough. Not that I remembered a single detail about Far Cry's plot beyond the mutants, nor had any emotional investment in Jack Carver. It's nice to think about stories in different ways. But perhaps you'll enjoy thinking about Far Cry 2 in this light. I mean, video games are not real, and canon and lore are the most boring ways to see stories, so you can believe whatever you want about anyone. But without official confirmation, it was only a theory. Jack and the Jackal had similar backgrounds, too. At one point, Ubisoft clearly had considered making him be Jack, given that filenames for some of the Jackal's art assets include "jackcarver". But the idea is, a decade later, he has levelled up his smuggling game, and he's gotten embroiled in this conflict."
Maybe it was drug induced, maybe it's post-traumatic stress disorder, or maybe it's real. "The idea was is just him, 10 years later or something, after he's seen whatever he saw on this island.
"Jack Carver in the original Far Cry was this shifty, smuggler, gun runner kind of crook," Clint Hocking explained to the Ian Games Network.